Family charades
How to do it
One person silently acts out an animal, job or familiar character while everyone else guesses. The person who guesses chooses the next prompt.
Play with what you already have
No board games or craft supplies required. These games use conversation, movement, imagination or one ordinary household object.
Adjust the pace and rules so the youngest player can take a real turn. The goal is shared fun, not finding the strongest player.
One person silently acts out an animal, job or familiar character while everyone else guesses. The person who guesses chooses the next prompt.
Follow a command only when it begins with “Simon says.” Start slowly, then mix in commands without the phrase.
Hide an object in one room. Guide the seeker with “warmer” and “colder” until they find it, then switch roles.
Think of an animal, object or person. Everyone asks yes-or-no questions and tries to guess it within twenty questions.
Close your eyes for thirty seconds and count every sound you hear. Compare lists, then repeat in another room.
Move from one end of the room to the other as slowly as possible without stopping. The last person to reach the finish wins.
Choose a visible object and say, “I spy something…” followed by its color or first letter. Everyone guesses until someone finds it and becomes the next leader.
One player asks quick questions while the other answers without saying yes or no. Switch after a forbidden word slips out.
Whisper a short sentence to the next person. Pass it around once, then compare the final version with the original.
Call out a word and the next player answers with its opposite: high–low, noisy–quiet, arrive–leave. Take turns setting the words.
Think of a familiar person, character or animal. Everyone asks yes-or-no questions until they can guess who it is.
Choose a common word such as “I” or “and.” Talk about a simple topic for two minutes without using it. Anyone who notices the word chooses the next topic.
Build a story one sentence at a time. Each new sentence begins with the next letter of the alphabet.
The leader chooses a rule, such as “only things that are soft.” Players name objects and hear whether each one follows the rule until someone guesses it.
Choose a light topic—weekend breakfasts, animals or places nearby—and agree on a shared top five. Everyone must explain one choice.
Better Family gives you daily suggestions and lets you add the ones that suit your family to your plan.